January 22, 2009 - 10:26am
According to the India technology trade organization, Nasscom, the entertainment video gaming industry in India exceeds $212 million, and is growing at a compound annual growth rate of 50%. It’s forecast to exceed $1 billion by 2012.
“It’s always been our mission to give gamers every opportunity to enjoy online entertainment no matter where they live,” said Kevin Higgins, President of PayByCash. “Our expansion into India enables its millions of consumers to experience and purchase the over 300 games, virtual worlds, and premium content of our PayByCash publishers as well as providing other types of merchants with a new revenue stream.”
PayByCash, a subsidiary of PlaySpan, Inc. has is now available to 170 million India Internet users in over 20,000 retail locations where they can pay with PayByCash for games and other online goods and services. It’s imperative that merchants allow payment via non-credit-card methods when accepting payments from most countries and India is no exception. Extremely low credit card penetration in India makes accepting non-card payments an absolute must for merchants seeking to tap its huge and growing ecommerce market.
According to the India technology trade organization, Nasscom, the entertainment video gaming industry in India exceeds $212 million, and is growing at a compound annual growth rate of 50%. It’s forecast to exceed $1 billion by 2012.
“It’s always been our mission to give gamers every opportunity to enjoy online entertainment no matter where they live,” said Kevin Higgins, President of PayByCash. “Our expansion into India enables its millions of consumers to experience and purchase the over 300 games, virtual worlds, and premium content of our PayByCash publishers as well as providing other types of merchants with a new revenue stream.”